INVESTIGATING THE USE OF
AUGMENTED REALITY TO ENHANCE THE
INDOOR RUNNING EXPERIENCE ON A TREADMILL

János SimonORCID logo

University of Szeged – Faculty of Engineering, Department of Mechatronics and Automation
Szeged, Hungary

INDECS 21(4), 341-350, 2023
DOI 10.7906/indecs.21.4.3
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Received: 8th June 2022.
Accepted: 23rd July 2023.
Regular article

ABSTRACT

This article presents a research study focused on investigating the use of augmented reality to enhance the indoor running experience on a treadmill. The rapid advancements in augmented reality technology offer exciting opportunities to revolutionize traditional exercise routines and provide users with an immersive and engaging workout environment. This study aims to explore the potential benefits and challenges associated with integrating augmented reality into treadmill running, ultimately seeking to improve motivation, enjoyment, and overall fitness outcomes. The research goals of this study encompass three primary areas: understanding user perception and experience, evaluating physical performance improvements, and examining the impact on psychological factors. The findings of this research study will contribute to the growing body of knowledge on the use of augmented reality in fitness and exercise domains. The results will shed light on the potential benefits and limitations of augmented reality-enhanced treadmill running, informing the development of future applications and interventions. Moreover, the study will offer valuable insights into user preferences, perception, and motivation, enabling designers and developers to create more tailored and engaging augmented reality experiences for indoor exercise enthusiasts. This research study aims to explore the integration of augmented reality into treadmill running to enhance the indoor running experience. By investigating user perception, physical performance improvements, and psychological impacts, the study seeks to uncover the potential of augmented reality as a tool to motivate and engage individuals in their fitness journeys on the treadmill.

KEY WORDS
augmented reality, indoor running, unity, vuforia, treadmill

CLASSIFICATION
JEL:L86


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